Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sjeng · May 14, 2012 at 11:08 AM · texturematerialchangenguiswap

Change texure on NGUI BUTTUN press

I was wondering if somebody can help me out whit this. i am not a script-er and i'm kinda stuck on this. I wanted to make a script whit 2 variables (one for a 3d object and one for a texture) that i can assign on a Ngui button. then when pressed it, it swaps the current texture for the one in the variable. This is the script i found online and changed a bit. Only like i said i am bad at scripting and cant get it to work.

using UnityEngine; using System.Collections;

public class swap texture: MonoBehaviour { // Cache our renderer private Renderer rend;

// Store the textures in an array. Then you can quickly and more or remove some public Texture2D[] textures; public GameObject[] cube; // Awake void Awake (){ // Get the renderer rend = gameObject.GetComponent< Renderer>();

// If none, then add one if (rend == null) rend = gameObject.AddComponent< MeshRenderer>(); }

 void OnClick()
 {
     ChangeTexture(0);
 }
     

// Update function //void Update (){ // if (Input.GetButton("w")) // ChangeTexture(0); //else if (Input.GetButton("a")) // ChangeTexture(1); // else if (Input.GetButton("s")) // ChangeTexture(2); // else if (Input.GetButton("d")) // ChangeTexture(3); //}

// Change texture void ChangeTexture ( int inx ){ // Just make a small check, that we don't try to take a non-existing texture if (inx >= textures.Length) return;

// Change texture rend.material.mainTexture = textures[inx]; } } As you can see originality it used the keyboard to swap the textures. And it worked fine if i assigned it to the 3D object. Only this is not a option for me cause i have multiple 3D objects that need to swap a texture and i cant use a keyboard for it.

Hope that some can help me whit this ! thanks in advanced:)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

referring to a particular material 0 Answers

Flickering materials/textures when changed by script 1 Answer

How to switch the texture being used by the material of the mesh renderer 1 Answer

Texture change on multi material character 1 Answer

Best option to change texture/material.. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges