Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by riskaanisah · Nov 25, 2018 at 03:31 AM · memorycardmatchmatching

match one card and other cards

Halo developer, I made a memory game. but I want to make it match card A with B, card C with D, does not match Card A with Card A too. what should i do, and what should i add? I am very grateful if anyone wants to help me

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class GameControllerMM : MonoBehaviour
 {
     [SerializeField]
     private Sprite bgImage;
 
     public Sprite[] puzzles;
 
     public List<Sprite> gamePuzzles = new List<Sprite>();
 
     public List<Button> btns = new List<Button>();
 
     private bool firstGuess, secondGuess;
 
     private int countGuesses;
     private int countCorrectGuesses;
     private int gameGuesses;
 
     private int firstGuessIndex, secondGuessIndex;
 
     private string firstGuessPuzzle, secondGuessPuzzle;
 
     void Awake()
     {
         puzzles = Resources.LoadAll<Sprite>("Aset/memorygame");
     }
 
     void Start()
     {
         GetButtons();
         AddListeners();
         AddGamePuzzles();
         Shuffle(gamePuzzles);
         gameGuesses = gamePuzzles.Count / 2;
     }
 
     void GetButtons()
     {
         GameObject[] objects = GameObject.FindGameObjectsWithTag("PuzzleButton");
 
         for (int i = 0; i < objects.Length; i++)
         {
             btns.Add(objects[i].GetComponent<Button>());
             btns[i].image.sprite = bgImage;
         }
     }
 
     void AddGamePuzzles()
     {
         int looper = btns.Count;
         int index = 0;
 
         for (int i = 0; i < looper; i++)
         {
 
             if (index == looper / 2)
             {
                 index = 0;
             }
             gamePuzzles.Add(puzzles[index]);
             index++;
         }
     }
 
     void AddListeners()
     {
         foreach (Button btn in btns)
         {
             btn.onClick.AddListener(() => PickAPuzzle());
         }
     }
 
     public void PickAPuzzle()
     {
 
         if (!firstGuess)
         {
 
             firstGuess = true;
 
             firstGuessIndex = int.Parse(UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name);
 
             firstGuessPuzzle = gamePuzzles[firstGuessIndex].name;
 
             btns[firstGuessIndex].image.sprite = gamePuzzles[firstGuessIndex];
 
         }
         else if (!secondGuess)
         {
 
             secondGuess = true;
 
             secondGuessIndex = int.Parse(UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name);
 
             secondGuessPuzzle = gamePuzzles[secondGuessIndex].name;
 
             btns[secondGuessIndex].image.sprite = gamePuzzles[secondGuessIndex];
 
             countGuesses++;
 
             StartCoroutine(CheckIfThePuzzlesMatch());
 
         }
     }
 
     IEnumerator CheckIfThePuzzlesMatch()
     {
         yield return new WaitForSeconds(1f);
 
         if (firstGuessPuzzle == secondGuessPuzzle)
         {
             yield return new WaitForSeconds(.5f);
 
             btns[firstGuessIndex].interactable = false;
             btns[secondGuessIndex].interactable = false;
 
             btns[firstGuessIndex].image.color = new Color(0, 0, 0, 0);
             btns[secondGuessIndex].image.color = new Color(0, 0, 0, 0);
 
             CheckIfTheGameIsFinished();
         }
         else
         {
             btns[firstGuessIndex].image.sprite = bgImage;
             btns[secondGuessIndex].image.sprite = bgImage;
         }
         yield return new WaitForSeconds(.5f);
 
         firstGuess = secondGuess = false;
     }
 
     void CheckIfTheGameIsFinished()
     {
         countCorrectGuesses++;
 
         if (countCorrectGuesses == gameGuesses)
         {
             Debug.Log("Game Finished");
             Debug.Log("It took you " + countGuesses + "many guess(es) to finish the game");
         }
     }
 
     void Shuffle(List<Sprite> list)
     {
         for (int i = 0; i < list.Count; i++)
         {
             Sprite temp = list[i];
             int randomIndex = Random.Range(i, list.Count);
             list[i] = list[randomIndex];
             list[randomIndex] = temp;
         }
     }
 }
 
 ![using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class AddButtonMM : MonoBehaviour
 {
 
     [SerializeField]
     private Transform puzzleField;
 
     [SerializeField]
     private GameObject btn;
 
     void Awake()
     {
         for (int i = 0; i < 40; i++)
         {
             GameObject button = Instantiate(btn);
             button.name = "" + i;
             button.transform.SetParent(puzzleField, false);
         }
     }
 }][1]
 


[1]: /storage/temp/128307-card.jpg

card.jpg (66.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

98 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make a memory style matching game? 0 Answers

How to make Match card game in unity? 1 Answer

Why do my matching functions match more gems than they should? 0 Answers

How to Destroy items in Match 3. 2 Answers

how to make a game matching images with different images? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges