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This question was closed Jun 29, 2017 at 03:35 AM by wolve3000 for the following reason:

Solution found

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Question by wolve3000 · Jun 28, 2017 at 05:11 AM · networkingmatch

what is alternative to make Legacy classes in UnityEngine.Networking.Match work?

using UnityEngine; using UnityEngine.Networking; using UnityEngine.Networking.Match; using System.Collections.Generic; using UnityEngine.UI;

public class JoinGame : MonoBehaviour {

 private NetworkManager networkManager;
 
 void Start () {

     networkManager = NetworkManager.singleton;
     if(networkManager.matchMaker == null)
     {
         networkManager.StartMatchMaker();
     }

     RefreshRoomList();
 }
 
 public void RefreshRoomList()
 {
     networkManager.matchMaker.ListMatches(0, 20, "", OnMatchList);
     status.text = "Loading...";
 }

 public void OnMatchList (ListMatchResponse matchList)
 {
     status.text = "";

     if(matchList -= null)
     {
         status.text = "Couldn't get room list";
         return;
     }

     ClearRoomList();
     foreach (MatchDesc Match in matchList.matches)
     {
         GameObject _roomListItemGO = Instantiate(roomListItemPrefab);
         _roomListItemGO.transform.SetParent(roomListParent);

        //have a component sit on the gameobject that will take care of setting 
        //up name/amount of users as well as setting up a callback function that
        //will join the game.
     }

 }

Above is the code. ListMatcheResponse and MatchDesc are legacy classes, what is alternative to make these work?

Anyone who knows the solution, please help.

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