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Question by Inan-Evin · Jul 27, 2013 at 01:46 PM · shadertooncell

Unity Pro Toon Shader Question

Hello everybody. I have a very quick question for you. I use Toon Shader that has come with Unity pro to make my game toon shaded. I use Unity's default bootcamp soldier as enemy, and I used toon shader for it. It looks just like I wanted when I'm close to it. Like this: alt text

But when I'm away from the enemy, it looks really bad. I think the outlines gets together and this happens :

alt text

Is there anyone know what can be done ? There is no settings in shader too, only I can adjust outline width.

I also thought of using crease image effect but it is not so effective agains the objects in the action you know, it justs outlines the edges like terrain's edge.

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Answer by HSW2201 · Jan 05, 2014 at 07:26 AM

it can be done by change a line of basicoutline.shader to o.pos.xy += offset * _Outline; you will know what line I mean.

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