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Question by _Shockwave · Sep 07, 2013 at 07:36 AM · transparencycutouttransparent-texture

How do I soften the edges of a transparent Plane texture

I use transparent Planes in my scene. Each Plane has a transparent texture applied to it with the built-in shader Transparent/Cutout/Diffuse.

Here's the properties of the material:

alt text

The problem is that the edges of my transparent texture are sharp and not smooth as you can see in this picture:

alt text

Can any one help me figure out how to soften the edges so they are rendered nicely on top of my background?

EDIT: The Texture used can be downloaded here

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avatar image _Shockwave · Sep 08, 2013 at 09:15 AM 0
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Still no solution :( ...

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Answer by boriswc97 · Sep 07, 2013 at 11:32 AM

Try with: Transparent>Diffuse that should work a bit better

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avatar image _Shockwave · Sep 07, 2013 at 12:11 PM 0
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Transparent > Diffuse makes it have a white outline like so which isn't good enough for what I'm after:

alt text

avatar image Hoeloe · Sep 07, 2013 at 12:42 PM 0
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Try one of the particle shaders, see if that helps. I'd go with the alpha-blended one.

avatar image boriswc97 · Sep 07, 2013 at 12:44 PM 0
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Though it looks good for me, you should try what Hoeloe said yeah.

avatar image _Shockwave · Sep 07, 2013 at 01:27 PM 0
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Alpha-blended is a bit better but there is still a white outline like you can see here:

alt text

avatar image Hoeloe · Sep 07, 2013 at 01:41 PM 0
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Can we see the source texture, and its import settings please?

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