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Question by ZachAttack9280 · Oct 12, 2015 at 10:17 AM · upgradetrackingnumbernumbersamount

Amount of Upgrades?

is there a way to keep track of how many upgrades youve bought?

so this is what i did but i didnt work.

code:

 using UnityEngine;
 using System.Collections;
 
 public class UpgradeManger : MonoBehaviour {
 
  public RPB click;
  public UnityEngine.UI.Text itemInfo;
  public UnityEngine.UI.Text items;
  public float cost;
  public int count = 0;
  public int clickPower;
  public string itemName;
  private float _newCost;
  [SerializeField] private float currentAmount;
  [SerializeField] private float speed;
 
  void Update() {
   itemInfo.text = "\n$" + cost;
   if (count > 24) {
    speed = 50;
   }
   items.text = count; 
  }
 
  public void PurchasedUpgrade() {
   if (click.money >= cost) {
    click.money -= cost;
    count += 1;
    click.moneyperclick += clickPower;
    cost = Mathf.Round (cost * 1.05f);
    _newCost = Mathf.Pow (cost, _newCost = cost);
   }
   if (count > 24) {
    speed = 50;
   }
  }
 }


error: Assets/UpgradeManger.cs(22,23): error CS0029: Cannot implicitly convert type int' to string' Show less

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Answer by Garazbolg · Oct 12, 2015 at 10:48 AM

This error appear just because you are missing a cast. C# cannot affect a integer into a string without you telling him to. But he can add them like in your line 18.

Just change line 22 by

items.text = count.ToString();

or

items.text = ""+count;

And thats because of the way integer et chararcters are stored in memory. integer are stored as they are so 10 => 10 but characters (each letters of a String) are stored in ascii the letter 'A' = 65. So for him to have a string that say '10' you need to tell him that you got 2 letters, one is 49 ('1') and the next if 48 ('0').

Hope this helped you understand.

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