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Question by proskub · Jun 11, 2014 at 11:08 PM · rotationprocedural meshtube

Variable height tile path on rotating disc/tube

This is for a 3D Unity project with a fixed camera position.

I need to create a disc/tube like shape that will rotate around the y-axis. I want to be able to subdivide the "disc path" (that is, the top surface of this disc/tube shape) into an arbitrary number of polygonal "tiles" and procedurarly generate variable heights for those tiles.

What's the best approach to this problem?

Thanks in advance for your help.

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avatar image proskub · Jun 12, 2014 at 04:12 AM 0
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I wanted to mention, I'm happy to use any custom game entity, asset from the asset store, etc. to accomplish this.

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