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Question by emilp89 · Oct 12, 2016 at 11:02 AM · procedural meshnot visible

Procedurally generated mesh not visible

I am going through Sebastial Lagues's tutorials about procedural cave generation.

I've added the empty game object, I generated the boxes through code just as he described it, but they are only visible in scene.

The camera IS positioned correctly. I tried adding a simple box, and it was visible.

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avatar image doublemax · Oct 12, 2016 at 11:07 AM 0
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Did you add a $$anonymous$$eshRenderer component to the object?

avatar image emilp89 doublemax · Oct 12, 2016 at 11:13 AM 0
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Yes, I did add a $$anonymous$$eshRenederer.

avatar image doublemax emilp89 · Oct 12, 2016 at 11:15 AM 0
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Can you post the complete code?

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avatar image emilp89 doublemax · Oct 12, 2016 at 12:47 PM 0
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I copied both scripts from here https://github.com/SebLague/Procedural-Cave-Generation/tree/master/Episode%2003

The damn this still isn't working. OnDrawGizmos isn't being used anymore and this time the mesh can't be seen in the scene.

avatar image doublemax emilp89 · Oct 12, 2016 at 01:01 PM 0
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I tried with these two scripts and i see a square area.

Steps:
- create empty gameobject
- add $$anonymous$$eshRenderer component
- add $$anonymous$$eshFilter component
- add both scripts
- set public variables "width" and "height" to 5 in inspector

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