- Home /
Question by
ThisGuyThatsHere · May 30, 2018 at 10:59 PM ·
physicsmeshcolliderprocedural meshthreadingprocedural-generation
Bake mesh collider on separate thread?
Hello,
so, procedural mesh generation... You can throw pretty much everything about it on separate threads so the game won't freeze, except creation of mesh collider which seems to take a LOT of time when added. Is there any way to prevent the game from freezing?
Comment
Your answer
Follow this Question
Related Questions
Rigidbody projectile gets stuck in two-sided Procedural mesh / mesh collider 0 Answers
Correctly threading calculations 0 Answers
Physics.OverlapBox colliding with disabled MeshCollider 1 Answer
How to raycast correctly on a generated mesh in both play and edit modes 0 Answers
Physics Raycast gives hit in wrong place 0 Answers