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Can Unity import a Blender deformed bone rig (segments)?
My Blender rig uses the segmented bones deformation, have you been able to import this kind of rig successfully? Thanks!
Answer by The-Arc-Games · Jul 10, 2012 at 06:55 AM
You can successfully import such a feature, however the fbx format doesn't support it, so you'll basically have a normal bone, in stead of the segmented one.
In any manner, be sure that your armature is game-ready. Unity suggests that you keep your bone count as low as possible, so be sure to remove rig features when importing. Otherwise, the cpu required for the skinned mesh renderer will be far superior to what necessary!
How? cant find a way to get around this and it's anoying me.
Blender keeps treating my bone as if it's a default bone ins$$anonymous$$d of a segmented bone.
$$anonymous$$y animations look bad like this.
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