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Question by Subject-Gabz · Mar 07, 2016 at 01:10 PM · transformverticesrecttransformdeform

How to manipulate vertices of the Rect Transform ?

Hi everyone,

So i was wondering if it is possible to manipulate vertices of Rect Transform, by code, to go from picture A to B or C. Or if it's possible in another way to deform an image?

alt text

Thank you very much in advance.

example-vertice-rect-transform.png (463.8 kB)
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avatar image Owen-Reynolds · Mar 08, 2016 at 03:45 PM 0
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Do you just want to draw something with that shape? $$anonymous$$ost people just make one using the $$anonymous$$esh class.

Or what you have requires a RectTransform component? I feel like those are required to be Rectangles (so all 90-degree corners.)

avatar image _dns_ · Mar 08, 2016 at 04:11 PM 1
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Hi, you can modify the vertices of a UI Graphic component (position, color, UV....). This is not a modification of the RectTransform itself but may be enough. This is explained in documentation. Look for the Graphic class of UnityEngine.UI: http://docs.unity3d.com/ScriptReference/UI.Graphic.html

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Answer by maxoja · Sep 10, 2018 at 06:55 PM

You can manipulate vertices of a UI component by using inheritance and override OnPopulateMesh

 public class ReshapeImage : Image 
 {
     protected override void OnPopulateMesh(VertexHelper vh)
     {
         base.OnPopulateMesh(vh);
 
         for (int i = 0; i < vh.currentVertCount; i++)
         {
             UIVertex vert = UIVertex.simpleVert;
             vh.PopulateUIVertex(ref vert, i);
             Vector3 position = vert.position;
 
             //
             //manipulate position
             //
 
             vert.position = position;
             vh.SetUIVertex(vert, i);
         }
     }
 }










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