Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by k2x5 · Dec 10, 2013 at 03:59 PM · meshblender animationdeformationarmature

Blender Armature Deformation in Unity

Hi There,

I've been working on this for a day now, trying to export a Blender created and rigged Mesh with several animations, including one Armature animation into Unity. I've worked through all but one issue. I use an armature to deform a mesh, and it doesn't seem to work at all in Unity.

What is supposed to happen:

  1. Plunger depresses Diaphragm across 30 frames of animation (Frames: 1-30)

  2. Plunger releases Diaphragm across 30 frames of animation (Frames: 31-60)

What is happening:

In Blender: Exactly what is supposed to happen as per above.

In Unity: Plunger pushes directly through un-moving Diaphragm mesh

alt text

Blender:

alt text

Simple cylinders for the Diaphragm and plunger

Diaphragm has a vertex group the size of the plunger with weight painting

Which is assigned to the Armature's bone.

Plunger is attached to the armature (Bone)

A separate unmoving bone was added, and the outer vertices of the Diaphragm which are not supposed to move are attached to it.

Animation takes place in Pose mode on the Armature.

.Blend file available upon request.

1_diatest_image.png (34.7 kB)
1_diatest_blender.png (91.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by k2x5 · Dec 16, 2013 at 08:31 PM

In case anyone is looking to do something similar in the future - I never did find out how to do this correctly. So I ended up extending the Diaphragm to the cone-shaped (Extended) shape, then using Key-frame animation (Scale) to shrink it in the local Z axis to at least somewhat mimic the diaphragm action.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Ragdoll - Part of mesh left behind 0 Answers

Using the PaintVertices code from the Procedural Mesh example project, the sphere normals get messed up 0 Answers

Lining up mesh edges for deformation 0 Answers

How would I rotate an object without moving one of its faces (locking it) 0 Answers

How do i import a blender armature and mesh into unity 3.5? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges