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Question by vbpig0603 · Jan 13, 2012 at 09:18 PM · blendermodelexportblender-exportingdeformation

A new learner use blender to do a model

Hi, I'm a new unity learner.
I want to use Blender2.6 to do a human model.
And I export the model to Unity3.5 when I finish the model.
After I import the model.
The model in Unity was deformation.
I don't know what happend?

So I update my model on the google docs.
If anyone can help me?
Thanks a lot.

https://docs.google.com/open?id=0B26q_k2vTHIvMmJjYjM0N2YtNzk1Zi00ZmNiLTgwYzUtZTQzM2Y2MmFlZTI5

And....
I'm a Taiwanese with pool English.
So....
If the writings has some error.
Excuse my pool English.

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Answer by roamcel · Jan 13, 2012 at 10:05 PM

There's one important thing that you must do to ensure that your model exports correctly.

In blender, select all objects in the scene (in object mode, press A and check that all of them are lit with the orange outline) then press CONTROL A and then APPLY POSITION APPLY ROTATION APPLY SCALE then export again.

Usually, deformation occurs because of uneven scale between objects.

Additionally, you need to be sure that object dimension is 'realistic'. As a matter of fact, the original blender cube of a new scene, is a 2meter by 2meter wide object, that will be the same size in unity!

So make sure that your objects dimensions are in the units rather than in the hundreds of units.

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Answer by vbpig0603 · Jan 14, 2012 at 08:24 AM

Thanks a lot for roamcel's help.
Your answer is so clear and easy to know.
After I finish the step, the model has been normal.

Thank you!

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avatar image roamcel · Jan 14, 2012 at 10:13 AM 0
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glad to have helped

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