Unity Speedtree issue
I've never seen this issue before and i can't find anything similar too it online, but my trees seem to be deforming when i move my camera around my scene and in game.
It only occurs with Standard Assets speedtree shader, and while i can swap the shader out, it cut's my games frame rate in half becoming unplayable.
is there a way too fix this?
[1]: http://youtu.be/hot1m6b-hFY
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