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Question by mrliioadin · Aug 22, 2017 at 06:24 PM · uma

Why is my UMA Gray?

alt text

Followed Anorak's tutorial.

It seems like there is issue with the overlays?

Code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UMA;
 using UMA.Examples;
 
 public class UMAMaker1 : MonoBehaviour {
 
     public UMAGeneratorBase generator;
     public SlotLibrary slotlibrary;
     public OverlayLibrary overlaylibrary;
     public RaceLibrary racelibrary;
 
     public RuntimeAnimatorController animcontroller;
 
     private UMADynamicAvatar umadynamicavatar;
     private UMAData umadata;
     private UMADnaHumanoid umadna;
     private UMADnaTutorial umadnatutorial;
 
     private int numberofslots = 20;
 
     void Start()
     {
         GenerateUMA();
     }
 
     void GenerateUMA()
     {
         GameObject go = new GameObject("MyUMA");
         umadynamicavatar = go.AddComponent<UMADynamicAvatar>();
 
         umadynamicavatar.Initialize();
         umadata = umadynamicavatar.umaData;
 
         umadynamicavatar.umaGenerator = generator;
         umadata.umaGenerator = generator;
 
         umadata.umaRecipe.slotDataList = new SlotData[numberofslots];
 
         umadna = new UMADnaHumanoid();
         umadnatutorial = new UMADnaTutorial();
         umadata.umaRecipe.AddDna(umadna);
         umadata.umaRecipe.AddDna(umadnatutorial);
 
         CreateMale();
         umadynamicavatar.animationController = animcontroller;
         umadynamicavatar.UpdateNewRace();
 
         go.transform.parent = this.gameObject.transform;
         go.transform.localPosition = Vector3.zero;
         go.transform.localRotation = Quaternion.identity;
 
     }
 
     void CreateMale()
     {
         var umarecipe = umadynamicavatar.umaData.umaRecipe;
 
         //race
         umarecipe.SetRace(racelibrary.GetRace("HumanMale"));
 
         //eyes
         umadata.umaRecipe.slotDataList[0] = slotlibrary.InstantiateSlot("MaleEyes");
         umadata.umaRecipe.slotDataList[0].AddOverlay(overlaylibrary.InstantiateOverlay("EyeOverlay"));
 
         //mouth
         umadata.umaRecipe.slotDataList[1] = slotlibrary.InstantiateSlot("MaleInnerMouth");
         umadata.umaRecipe.slotDataList[1].AddOverlay(overlaylibrary.InstantiateOverlay("InnerMouth"));
 
         //face
         umadata.umaRecipe.slotDataList[2] = slotlibrary.InstantiateSlot("MaleFace");
         umadata.umaRecipe.slotDataList[2].AddOverlay(overlaylibrary.InstantiateOverlay("MaleHead02"));
 
         //torso
         umadata.umaRecipe.slotDataList[3] = slotlibrary.InstantiateSlot("MaleTorso");
         umadata.umaRecipe.slotDataList[3].AddOverlay(overlaylibrary.InstantiateOverlay("MaleBody02"));
 
         //body
         umadata.umaRecipe.slotDataList[4] = slotlibrary.InstantiateSlot("MaleHands");
         umadata.umaRecipe.slotDataList[4].AddOverlay(overlaylibrary.InstantiateOverlay("MaleBody02"));
 
         //legs
         umadata.umaRecipe.slotDataList[5] = slotlibrary.InstantiateSlot("MaleLegs");
         umadata.umaRecipe.slotDataList[5].AddOverlay(overlaylibrary.InstantiateOverlay("MaleBody02"));
 
         //Feet
         umadata.umaRecipe.slotDataList[6] = slotlibrary.InstantiateSlot("MaleFeet");
         umadata.umaRecipe.slotDataList[6].AddOverlay(overlaylibrary.InstantiateOverlay("MaleBody02"));
 
     }
 }
 
gray-uma-pic.png (228.7 kB)
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