Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TSRajesh · Jul 09, 2016 at 11:06 PM · uma

Newbie UMA Question

Hi all, Please excuse me if this is too basic for here.. Or has been answered earlier (Couldn't find any..)

I've been using the makehuman for my characters. Recently I went thru the SecretAnorak's tutorial for UMA.. Have a couple of basic questions though.. How does the performance (of creating the character in runtime by UMA), compare with the pre-created character (by MakeHuman)..

I usually optimize my characters manually.. Like, manually removing the inner vertices of the mesh covered by clothes, creating atlases etc.. Does the UMA compare to it?

I am not looking to morph my characters in runtime.. Just interactable characters With animator, but without character controllers.

(Maybe further questions.. But it all filters down to one thing.. I am looking for whatever advantages I can have by making teh switch to UMA..)

Thanks a lot in advance..

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by benjamingranados · Aug 11, 2017 at 05:24 PM

UMA has a wide already optimized options: It creates it's own atlas, you can compress textures and you can use PowerTools asset to make LOD at runtime (even to make your own prefabs), and you can make your own slots to add animators, colliders and components to your UMA, so, I've never used MakeHuman but I know that UMA is very well optimized

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image unity_BrfbXGnh02hDWQ · Apr 01, 2019 at 12:38 PM 0
Share

3D character does not appear in mobile android , 3d model does not appear in android by U$$anonymous$$A alt text

Hi, I have a 3D$$anonymous$$odel in a scene that i use U$$anonymous$$A 2 - Unity $$anonymous$$ultipurpose Avatar , it appears without any problem both scene and game view. The problem comes when I try to run game in android Lenovo $$anonymous$$8Note and game run in ios platform without any problem you can see the result in this image Please i need any help @benja$$anonymous$$granados

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

48 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What is the polycount (or vertex count) of the models created using UMA: Unity Multipurpose Avatar 0 Answers

UMA wont display my player 0 Answers

run animation when should idle 1 Answer

Uma Power Tools/Recipe Tools compile errors 1 Answer

UMA slot creation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges