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Question by ina · Mar 02, 2011 at 12:48 AM · meshmaterialsproceduralmeshfilterartifacts

Artifacts / Stretch Marks in Mesh Manipulation

I applied a uniform mesh manipulation to a default Unity sphere, but there are always these sharp edges that look like artifacts - it's a spherically symmetric object to start with, so I am not sure where the "stretch marks" or artifacts come from.

Is there a way to get rid of these sharp edges? What is causing them? Are there phantom poles?

Snippet is from MeshFilter page, but with the manipulation being set to Vector[p].y, instead of random.

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avatar image ina · Mar 03, 2011 at 04:40 AM 0
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bump... any idea what's happening?

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