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Artifacts / Stretch Marks in Mesh Manipulation
I applied a uniform mesh manipulation to a default Unity sphere, but there are always these sharp edges that look like artifacts - it's a spherically symmetric object to start with, so I am not sure where the "stretch marks" or artifacts come from.
Is there a way to get rid of these sharp edges? What is causing them? Are there phantom poles?
Snippet is from MeshFilter page, but with the manipulation being set to Vector[p].y, instead of random.
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