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Question by SYNYST3R1 · Sep 25, 2011 at 11:47 PM · instantiatenoiseperlinalldirections

How to make perlin noise generate terrain in all directions?

I have the perlin noise coded and I have it instantiating the object but how do I make it instantiate in all directions?

 public void Start () 
 {
     ground = GameObject.Find("Ground");
     
     float[] perlinNoise = GeneratePerlinNoise(GenerateWhiteNoise(cubesToGenerate), 5);
     
     for(int i = 0; i < cubesToGenerate; i++)
     {
         GameObject gObject = (GameObject) Instantiate(ground);
         gObject.transform.position = new Vector3(i, 4*perlinNoise[i], 0);
     }
 }

If you need to see more of my code let me know.

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Answer by Saitodepaula · Aug 10, 2012 at 02:12 PM

Hi, take a look at this question: http://answers.unity3d.com/questions/298703/perlin-noise-continuous-through-different-objects.html. It is not exactly what you asked, but I applied Perlin noise to different objects (planes). After that, it is not difficult to generate objects infinitely in all directions.

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Answer by joppe · Mar 22, 2013 at 12:17 PM

Make it the code 3 times for left, right and height SRY i don't have the code.

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avatar image AlucardJay · Mar 22, 2013 at 12:35 PM 2
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Look, I'm sorry to be blunt, but how is this an answer? It's nice that you want to help, but if this is the extent of your help at least just post a comment. You won't get a negative vote for a comment, but an answer this shallow and vague ....

To the OP : The comment by Saitodepaula has a lot more relevant information.

  • http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

  • http://answers.unity3d.com/page/faq.html

Edit : just noticed how old this question is. Converting Saitodepaula to an answer and accepting.

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