- Home /
Smooth Camera/Object Movement
So what I have is an orthographic camera that smoothly follows an object by "lerp-ing" to its position, however the object follows the cursor, by sending a raycast from the camera onto the screen. It all works but the object jitters while following the cursor, this is because since the camera is always moving itself, the cursor and subsequently the raycast are both always moving. I'm sure this is the cause because I ran a test with a camera that statically follows the object and it works well. I've already tried making another camera that statically follows the object for the raycast and one that "lerps". This doesn't work because the game gets confused as to which camera should be used for each task. Anyone have any ideas of how I can fix this "jittery" problem?
I'm not going to post the entire code because it's very long but here's the important part, newPos is just the position of the object, cam speed is just the speed of the camera, here we are changing the position of the camera with the "transform.position = " part, the code directly below is for the camera:
transform.position = Vector3.Lerp(transform.position, newPos, camSpeed * Time.deltaTime);
This is what I'm using to move the object, this works perfectly, but the camera movement is making it jitter.
var mousePos = Input.mousePosition;
movePosition = Camera.main.ScreenToWorldPoint (Vector3 (mousePos.x, mousePos.y, 1));
var moveDir = movePosition - transform.position;
var distance = Vector3.Distance (transform.position, movePosition);
rigidbody.AddForce (moveDir.normalized * speed);
rigidbody.drag = distance +3;
Answer by sparkzbarca · Oct 15, 2012 at 01:01 AM
why is the camera lerping?
Im just saying the camera is following the object the object is lerping. the camera seems like it should just stay a set distance from the object and since its paired to a lerping object its movement will look smooth because the objects is smoothed
No, the first line of code is part of the camera's code. Sorry, should've clarified that.
Your answer
Follow this Question
Related Questions
How to smooth my camera (Vector3.Lerp) 0 Answers
Problems with Lerp. 1 Answer
Move A Camera Between Two Points Smoothly 1 Answer