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Question by FALA · Sep 13, 2015 at 12:37 PM · instantiateplayerprefsserializationsavingdata

How to save many instantiated objects position/rotation at runtime???

Hello, I want to create game like minecraft (sandbox) and I have a problem with saving a new blocks. I'm using actually this method http://answers.unity3d.com/questions/200286/how-to-save-instantiated-gameobject-.html and it works but I can save only one last block. I tried to serialize it, PlayerPrefs, saving data to text file and saving by table but my knowledge about tables is low :P Please help ^^

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Answer by Vivek-Joshi · Sep 22, 2015 at 06:57 AM

 bool tapOnce;
 public List<GameObject> saveGameObjects;
 
 public GameObject[] itemToSpawn;
 
 void Update(){
     if (Input.GetMouseButtonUp(0))
     {
         Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 5);
         Vector3 lookPos = Camera.main.ScreenToWorldPoint(mousePos);
         if (tapOnce){
             tapOnce=false;
             int itemNo = Random.Range(0, 4);
             GameObject go = Instantiate(itemToSpawn[itemNo]) as GameObject;
             
             saveGameObjects.Add(go);
             
         }
     }
 }


This works pretty well for me. Hope this helps you. Don't forget to use:

   using System.Collections.Generic;
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Answer by Propagant · Jan 15, 2016 at 11:42 PM

You should try to check this... https://www.youtube.com/watch?v=kQ5vh4JJFQI

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