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Question by
MagicalBilly · May 21, 2016 at 08:04 PM ·
meshsubmeshmesh-generation
Does each submesh have it's own limits on vertices?
Does each submesh have it's own individual limit of 64K vertices or is the vertex limit constrained to the amount of vertices currently in the "parent" mesh?
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Answer by schkolne · Oct 26, 2016 at 10:29 PM
This author -- http://answers.unity3d.com/questions/408612/does-the-overnumber-of-vertices-make-conflicts-wit.html -- says that the limit is for all the submeshes with various materials. And based on some testing in Unity 5, that appears indeed to be the case.
So, unfortunately if you have one mesh with two 40k submeshes, you are in pain. Like I'm in pain today. ;).
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