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               Question by 
               TheAlmightyPixel · Nov 08, 2014 at 07:55 PM · 
                characterparticlesdeformationanimatedmesh particle emitter  
              
 
              Mesh particle emitter on animated character
Alright, I'll try to keep this short. I'm basically trying to create a creature completely out of particles using the MPE. What I'm thinking of doing later is making the character animated. The question is; Is it possible to attach the mesh particle emitter on an animated object such as a character, while having the shape of the MPE 'deform' along with the character?
Thanks in advance, TAP
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              Did you ever get an answer to this? I'm interested in a similar effect....
Nope, altough this might help : http://forum.unity3d.com/threads/get-mesh-from-game-object.45451/ You could use this to get the mesh from the animated object using the $$anonymous$$esh Filter, and then assigning it to the emitter. Hope this helps
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