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Question by gtaharaedmonds · Sep 07, 2017 at 04:36 AM · shadermaterialcgprocedural generationnoise

Change vertex height with noise texture through shader

What I want to do is change the height of each vertex on a plane by the alpha of a noise texture. So I think I'll need to get the colour of a noise texture at each vertex position, and change that vertex's y-value by that colour's alpha. Also, I want this to all be done by shader because this is for my game's water. Note: I'm really new to coding shaders and also I hope my English is okay.

Thanks in advance.

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avatar image FortisVenaliter · Sep 07, 2017 at 06:56 PM 0
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It sounds like you are on the right track. $$anonymous$$eep going!

Also, you don't really have a question here. I recommend reading up on the sample shaders, and working your way up from there. Once you have something working, if you have a specific problem, post it here and we'll be happy to help.

avatar image gtaharaedmonds FortisVenaliter · Sep 07, 2017 at 11:29 PM 0
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The thing is I don't actually know how to do all that. That's my question: how do I actually achieve this? Thanks for the reply though I'll definitely look at the sample shaders.

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