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Question by shank1993 · Dec 03, 2015 at 04:39 PM · uiiosnguiblackmemory leak

UI Texture blackout when i switch scenes back and forth-NGUI

Hello Guys, Am stuck with some problems with my build for IOS devices. The project is having 54 Scenes and i have used NGUI for UI(28 atlases with resolution below 2048x2048).The UI seems to be fine when the project get initiated, After switching scenes back and forth UI gets blacked out . But the project works fine even after the UI gets blacked out. Is this the issue from me or NGUI or Unity ;-) ? Anyone please.. please.. shed some light on it. Thanks in advance.

I am using:

Unity4.6.3f

OSX10.10.3-Yosemite

NGUI3.5.6

Xcode6.3

Error Screenshot:alt text

12231213-10208070367215886-1734797282-n.jpg (33.5 kB)
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avatar image Jessespike · Dec 03, 2015 at 06:41 PM 0
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Usually this means the device is running low on memory. 28 atlases seem like a significant amount. Have you tried profiling the memory? Are the textures compressed or truecolor?

avatar image shank1993 · Dec 04, 2015 at 05:21 AM 0
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3d models textures are compressed and override to iphone,but the NGUI atlases are in truecolor. I tried profiling the app, and the app is running on 30fps and more but in some cases fps dropping to 18fps(its happening only for a second or two). Also menu screen is using 278mb of memory and rest of the scenes are using below 72mb. NOTE: I forgot to mention, this is Vuforia plugin linked app.

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