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Question by capndan · Feb 11, 2012 at 12:11 AM · meshfbxcinema4dimport model

Imported FBX has a hundred meshes, mostly individual faces

Disclaimer: Neither I nor my co-worker have any sort of formal training with 3d models, we are learning as we go.

I'm trying to work with models given to me by a co-worker, where he is exporting objects made in Cinema4D. I've noticed with the models he gives me that they have, in some cases, a hundred individual meshes listed under them, in some cases individual faces/triangles. They all have names like face__30_2, face__31_2, face__32_2, etc. I believe the objects are being created with NURBs, if that makes a difference. Is this proper, or do they need to be doing something in Cinema4D to combine/simplify those meshes before I ever touch them? I feel like the model should be more solid and I shouldn't be able to tear individual faces off of them so easily.

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Answer by Mortoc · Feb 11, 2012 at 02:01 AM

Yes you have a problem. This guide will explain it quickly for you (Unity Graphics Performance Guide)

Your problem is in Cinema4D, not in Unity. When it's exporting your NURBS mesh to polygons for FBX, it's not keeping your mesh together.

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Answer by jessee03 · Feb 11, 2012 at 02:42 AM

Could possibly happen if your not exporting your objects as a single mesh. Try attaching every piece so it's just a single object.

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