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This question was closed Feb 24, 2019 at 10:04 PM by Grimm9186 for the following reason:

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Question by Grimm9186 · Feb 24, 2019 at 11:50 AM · texture2drendertextureinvert

Inverting A Texture

I am trying to implement a basic fog of war (i'm getting the 'light' spots by creating a 'vision' mesh around the player/light sources, all of this works fine). Currently i'm capturing this with a camera overlooking the map set to the vision layer which outputs to a texture (This outputs the vision objects as white and everything else as Alpha = 0/Invisible).


However I need the texture to be inverted (so that everything is black except the vision objects, which i want to be alpha = 0/Invisible) so I can directly put it into my DecalProjectorComponent (HDRP component that works similar to the projector).


Any ideas how I would invert the texture? Can the new Shader Graph output textures? if so how (since i can invert it there), if not can I do it with c#? (will it be efficient)


PS: This needs to be a Texture (renderTexture) since the Decal Projector only works with a Decal Shader.

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