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Question by HaykAv · Mar 21, 2016 at 12:24 PM · 3dcharactercontrollerplatformerwalljump

I need HELP ! Wall Jump in 3D Platformer CharacterController

I am working on a 3D platformer and I want to be able to wall jump, I can control my character while my player is in air, but I need wall jump using CharacterController.

Here is the movement code that I am using to move, jump and control my player while he is jumping:

 // Movement fields
     float speed = 6f;
     float jumpSpeed = 12f;
     float gravity = 20f;
     Vector3 moveDir;
 
 void Update ()
 {
     Movement ();
 }
 
 void Movement ()
 {
         if (controller.isGrounded) {
             moveDir = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical"));
             moveDir = trans.TransformDirection (moveDir);
             moveDir *= speed;
             if (Input.GetButton ("Jump"))
                 moveDir.y = jumpSpeed;
         } else {
             moveDir.x = Input.GetAxis ("Horizontal") * speed;
             moveDir.z = Input.GetAxis ("Vertical") * speed;
         }
 
         moveDir.y -= gravity * Time.deltaTime;
         controller.Move (moveDir * Time.deltaTime);
 }
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avatar image KdRWaylander · Mar 21, 2016 at 12:24 PM 1
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What have you tried ?

avatar image HaykAv · Jun 12, 2016 at 12:18 PM 0
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@$$anonymous$$dRWaylander I have tried checking if the player Is in air and It is hitting a wall tagged "wall" then jump, but that's not working.

avatar image jlmakes · Jun 12, 2016 at 12:45 PM 1
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You haven’t presented a specific problem here, merely expressing a desire for a new feature. It’s best if the questions you ask have answers that are universally helpful—not soliciting a specific implementation of a feature for your codebase.

That said, I can point you to Sebastian Lague who has a great series on Creating a 2D Platformer controller using raycasts. It could be worth watching for some ideas, since he implements wall sliding and 3 different types of wall jumps.

Good luck mate!

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