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Question by mhmmdemen · Dec 22, 2020 at 02:30 PM · raycasttouchraycasthitraycasthit2dtouch screen

RaycastHit2D problem

I just click on the blue gameObject once. But other gameObjects are also clicked.

When I draw to see Ray, I only see one ray. Why are other gameObjects clicked as if Ray were sent?

I also log clicks and 14 logs were sent for one click.

When I use OnMouseDown() its working suceessfully. But I gonna make it for mobile phones.

How can I solve this problem? My codes are as follows.

 void Update()
     {
         if (Input.GetMouseButtonDown(0) && !isClicked)
         {
             isClicked = true;
             Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             RaycastHit2D hit = Physics2D.Raycast(pos, Camera.main.transform.position);
             Debug.DrawRay(pos, Camera.main.transform.position, Color.red, 2f);
             Debug.Log("Ray Worked!");
             if (hit.transform != null && hit.collider != null && hit.collider.tag == "Virus")
             {
                 splatVirus();
             }
         }
 
         if (Input.GetMouseButtonUp(0) && isClicked)
         {
             isClicked = false;
         }
     }

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ekran-goruntusu-2020-12-22-165125.png (123.2 kB)
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