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Question by bustyLaserCannon · Dec 15, 2013 at 09:54 PM · animation2dpolygon collider 2d

Suck in animation?

So I have a 2D game I'm working on, and when a square (the player) collides with a circle, I'd like it to have a sort of 'Suck in' animation so it gets sucked in towards the player.

Any idea how I'd do that?

Still a beginner.

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avatar image Spinnernicholas · Dec 15, 2013 at 10:53 PM 0
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We need a lot more information to give a good answer.

avatar image iwaldrop · Dec 16, 2013 at 06:25 AM 0
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If you're using Physics you can simply apply a force to the objects that you want to move in the direction of the object that is doing the sucking. But, as Spinnernocholas noted, there is a lot of information missing from the question in order to formulate a meaningful, let alone technically helpful, response.

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