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Can you use NavMesh agents to vary driving/handling model?
So I have a racing track using a NavMesh.
I have hovercraft with NavMeshAgents assigned and I have waypoints that get updated around the track as the destination target.
Now all of the Hovercraft go around the track the same.
Is there a way to have the hovercraft corner depending on there handling and speed variables with a NavMeshAgent?
thanks Support customer
Yes it has a rigidbody, but it is using the basic agent movement to reach the target position.
So how do i set up the acceleration, braking and turning forces on a Nav$$anonymous$$eshAgents?
How does it know it is turning etc?
I am new to Nav$$anonymous$$eshAgents as I only just got the pro version.
Thanks Craig
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