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Question by LoneWolfSwat · Apr 23, 2017 at 11:48 PM · navmeshnavmeshagentagentsetdestination

SetDestination doesn't work after building (with images) answer please

In my game, I can move a selected character with the right click. Every single unit has a NavMeshAgent component, and in the Editor, while the game is running I can move the selected character with "SetDestination(mouseHit.point);" (mouseHit = RaycastHit). Everything works perfect, but when I build my game, I can select my units but not move them with the right click. It's like it doesn't recognise the mouseHit, or it doesn't recognise the NavMeshAgent attached to the character. I have some images: I used LineRenderers to show the where's the mouseHit.point or the destination:

After Building: (Can't move) alt text

In editor (Can move correctly) alt text

By the way, red spheres are enemies. They spawn every 2.5 seconds and YES I can attack them after Building my game. It means: **I CAN ATTACK AFTER BUILDING MY GAME, BUT I CAN'T MOVE.

Please help me. Thank you.

im1.png (150.1 kB)
im2.png (120.3 kB)
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