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Turn Off Mesh.Bake Scaled Mesh PhysX CollisionData ?
Hi,
i am deforming mesh at runtime ( every frame ) and once in a while it lags ( around half second ). Based on profiling i found its probably Mesh.Bake. Following other questions and recommendations i tried turning off mesh collider completely and using box as collider, but it doesnt affect it at all. Still same results. So i am scratching my head why is the lag still occuring and what can be done about it. Idealy i would remove this process as i dont need it. It works just fine updating for several seconds and then when the Mesh.Bake is called it slows down. Is that process necessary ? Seems like its not needed.
Thanks for any help. Luke
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