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Question by ar333 · Mar 27, 2016 at 09:30 PM · c#terrainprocedural

spawning/instantiating based on a specific texture on terrain

Finished most of my terrain generation stuff, but need help making the random generation script spawn/instantiate objects and trees only on a specific texture on my terrain..

Can someone please help me add the splat/alpha part since i'v tried for hours and given up. Any help is appreciated, thanks!

script:

 using UnityEngine;
 using System.Collections;
 public class RandomObjects : MonoBehaviour
 {
     public Terrain terrain;
     public int numberOfObjects; // number of objects to place
     private int currentObjects; // number of placed objects
     public GameObject objectToPlace; // GameObject to place
     private int terrainWidth; // terrain size (x)
     private int terrainLength; // terrain size (z)
     private int terrainPosX; // terrain position x
     private int terrainPosZ; // terrain position z
     void Start()
     {
         terrain = gameObject.GetComponent<Terrain> ();
         // terrain size x
         terrainWidth = (int)terrain.terrainData.size.x;
         // terrain size z
         terrainLength = (int)terrain.terrainData.size.z;
         // terrain x position
         terrainPosX = (int)terrain.transform.position.x;
         // terrain z position
         terrainPosZ = (int)terrain.transform.position.z;
  
         for (int t =0; t <50; t++){
  
             if(currentObjects <= numberOfObjects)
             {
                 // generate random x position
                 int posx = Random.Range(terrainPosX, terrainPosX + terrainWidth);
                 // generate random z position
                 int posz = Random.Range(terrainPosZ, terrainPosZ + terrainLength);
                 // get the terrain height at the random position
                 float posy = Terrain.activeTerrain.SampleHeight(new Vector3(posx, 0, posz));
                 // create new gameObject on random position
                 GameObject newObject = (GameObject)Instantiate(objectToPlace, new Vector3(posx, posy, posz), Quaternion.identity);
                 currentObjects += 1;
             }
             if(currentObjects == numberOfObjects)
             {
                 Debug.Log("Generate objects complete!");
             }
         }
  
     }
     // Update is called once per frame
     void Update()
     {
         // generate objects
  
     }
 }
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avatar image ar333 · Mar 28, 2016 at 01:04 AM 0
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Solved this problem... thanks a lot Alucardj!! Ad$$anonymous$$ Please close this thread/question..

avatar image LuckyStreak · Jan 21, 2017 at 03:23 AM 0
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What was your solution? I am trying to do the same thing.

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Answer by LuckyStreak · Jan 21, 2017 at 06:52 AM

What was the solution to your problem? I am trying to do the same thing.

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