Question by
mostlyhuman · Jan 13, 2017 at 04:22 AM ·
porting
Windows to ios strange behaviors
I am developing on windows and when I build to iOS the behaviors in the game are different. Characters turn at different angles and get stuck on geometry etc. Is this is a common issue? what is the recommended workflow here?
Comment
Is your movement / turning frame rate dependent, or time based? It may not be an issue with platform as such but more an issue of performance across those two platforms.
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