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Question by cow_co · Sep 08, 2014 at 09:06 PM · mesh manipulation

How to make an armour mesh fit on characters of differing heights and proportions?

Hey guys. I am working on an RPG in Unity, and I want the player to be able to equip multiple different characters. Of course, each character has different proportions and I don't want to make loads of separate bronze chestplates just so they fit each different character. So the way I am thinking of doing it is to set up the armours so that they fit perfectly on a sort of "base" character model. Then, I can calculate a "scale factor" for the proportions of other characters relative to the base model. Say a character is 1.2 times taller than the base model. I will then multiply the height of the armour when I instantiate it by 1.2. Is this a good method? Is there an easier way? the effect I want to achieve is something like Mass Effect, where you can equip all three members of your party, each of whom has different proportions.

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Answer by Ony · Sep 08, 2014 at 09:18 PM

Have you checked out MegaWrap from the MegaFiers plugin? It might be what you're looking for. - http://www.west-racing.com/mf/?page_id=3709

You could use that with a combination of the MegaMorph (also in the package) to make a "base" figure, apply the armor, wrap it, and then use morphs to set the figure shape and size. The clothing will deform accordingly.

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avatar image Cherno · Sep 08, 2014 at 11:45 PM 0
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This is also how games like Skyrim achieve different body types all sharing the same basic clothing meshes. Well, not neccessarily using $$anonymous$$ega$$anonymous$$orph or $$anonymous$$egaWrap.

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