Procedural Mesh Geometry. Attach some polygones from mesh to a child gameobject
I have a model, that generates after game starts. It's a simple cubic style model. Now i have to animate it, and there's appears the problem. In standard human model you can see, that it fragmented by gameobject's. For example: you can move only left finger, and if stretch the finger, by placing child gameobject far away, it's doesn't break's, it simply becomes less detailed. How can i assign some polygons, for example from leg, to a child gameobject, so to make animation i do't have to regenerate whole mesh. Can you help my please?)) sorry for my English.
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