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Sprites do not refresh/reimport with ScriptedImporter using the SpriteEditor
Hi, I've created an importer for Aseprite-Files with the ScriptedImporter classes.
I'm working on supporting the latest features of Unity like the secondary texture and this should work without bigger issues.
The current issue I'm facing is when I change the sprites in the Sprite Editor or from a feature of my own, the asset won't get changed in the project-window unless i switch to another folder and switch back.
Do I have something wrong in my importing order or is something missing? I tried to refresh or reload the asset in the AssetDatabase but that didn't worked.
Here is the link to the repo. It is currently in the "sprite-editor" branch. https://github.com/martinhodler/unity-aseprite-importer/tree/sprite-editor
Thanks a lot
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