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Question by phxvyper · Dec 20, 2012 at 02:52 AM · editorsceneunityeditorclassaccessing

Accessing a UnityEditor class.

I have a class GameEditor that is using UnityEditor, every frame it gets the Scene name as a string and sets a public string currentScene as it.

I want to get currentScene from GameEditor through a non-editor class and display it as a GUILayout Label on the screen.

How do i do this?

EDIT: Could Application.loadedLevelName provide the same function?

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Answer by Dom3D · Dec 20, 2012 at 04:38 AM

I think you answered your question :) Application.loadedLevelName

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avatar image phxvyper · Dec 20, 2012 at 05:18 AM 0
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Oh, perfect then!

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