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Question by $$anonymous$$ · Jul 12, 2014 at 11:00 PM · javascriptobjectclassitem

Making an item class in Unity.

I'm best with javascript and I've learned to write classes something like this:

 function Item(name, description) {
      this.name = name;
      this.description = description;
 
      this.use = function use() {
           //Do something
      }
 }

:P I believe this is incorrect in Unity, as it doesn't work. How can I do something like this? I aim to do everything I've shown above. (Item class, properties for items, and attaching a function.)

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Answer by Eric5h5 · Jul 12, 2014 at 11:08 PM

You do it the same way as ActionScript3:

 class Item {
     var name : String;
     var description : String;
     
     function Item (name : String, description : String) {
         this.name = name;
         this.description  = description;
     }

     function Use () {
         // do something
     }
 }
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avatar image $$anonymous$$ · Jul 12, 2014 at 11:19 PM 0
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Sweet! Will I be able to call the function by using Item.Use(); or get a property like Item.Name?

avatar image $$anonymous$$ · Jul 12, 2014 at 11:34 PM 0
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Hm, what am I doing wrong here?

 #pragma strict
 
 public class Item {
     var name : String;
         
     function Item (name : String) {
         this.name = name;
     }
         
     function Use () {
         Debug.Log(this.name);
     }
 }
 
 
 function Start () {
     var Box = new Item ("Box");
     Box.Use();
 }

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