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Lighting is brighter in PC build than it is in the editor
So I am having an issue where my standalone build for PC looks totally different from the editor. The scene is very washed out and bright in the standalone build (which is not what I want) compared to the darker (correct) look in the editor (see screenshots). Not sure where to even look. The scene is lit by a directional light and a bunch of point lights. The dungeon is also procedurally generated when the scene is loaded.
I have seen this same issue happen where a few times the dungeon has looked washed out in the same way it looks in the standalone build while I am still in the editor... not sure how it got fixed in the editor, but it went away (maybe when I made another build?) Any help would be appreciated.
Hi Brucas, I have a similar problem. Did you figure out what your problem was?
I didn't exactly figure out what the problem was.... but I did manage to fix it. Not sure if this same fix is feasible for you, but it was fairly easy for me because my level is procedurally generated at runtime.
So... only 2 levels in my builds. $$anonymous$$enu scene (click start game) >> procedurally generated dungeon scene. So all I did was make a new scene with all of the same stuff in the dungeon scene exactly as it was and make it so that scene is loaded when you click start ins$$anonymous$$d of the old one... for whatever reason it looked right after doing that.
$$anonymous$$aybe there was some change that happened at some point with the lighting settings, etc, but I never found what it was if there was one. I've seen a number of people have this same issue, so it may just be a bug. ? /shrug
One other thing I had noticed, though... when I ran the dungeon scene in the editor starting from that scene (as in not going through the menu scene first) that it looked washed out and bright even in the editor. So ... I know that really doesn't provide any extra clarity, but I'm giving you all the clues I have to try to solve your case haha.
Answer by HyperQuantum · Dec 02, 2015 at 10:08 AM
Did you enable auto lightmapping?
It could be that the lightmap is applied when you build the game, but not when you are running it in the editor.
Anyway, try switching the lightmapping process to 'manual', and ensure that ambient light is set correctly.
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