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Question by rupertcw · Feb 03, 2013 at 03:23 PM · meshmaya

Accessing different parts of a Maya model

I have imported a Maya model in Unity which is not a single mesh. I have separated it into different groups in order to be able to move only some of its parts at any one time.

What I want to know is how do I access in Unity each grouping singularly.

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Answer by Owen-Reynolds · Feb 03, 2013 at 03:45 PM

If each part has its own meshRenderer, etc... they count as gameObject children. Can use the standard transform.Find("spigot") or spigot/filter to find them (from a script on the parent.)

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avatar image rupertcw · Feb 04, 2013 at 05:57 PM 0
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Ok, but with a Transform object as a result how can I get to its rigidbody?

avatar image Owen-Reynolds · Feb 05, 2013 at 03:39 PM 0
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Once you get to the transform, find the RB same as always: transform.Find("leftArm").rigidbody;

If you use it a lot, grab it first: Transform leftHand=transform.Find("chest/lArm/lHand"); then leftHand.rigidbody.AddForce....

The path inside Find follows whatever child tree the split up model has.

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