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Question by GameC12 · Mar 08, 2017 at 09:58 AM · meshprefabimportmaya

Maya import.

I have a model I am importing from Maya that I need to be a prefab, but when I add the model into a prefab object in unity, it doesn't save the meshes to the object. Is there a way I can directly import a model from Maya into Unity in the form of a prefab? Unity 5.5; Maya 2017; Mac;

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Answer by shadowpuppet · Mar 11, 2017 at 10:17 AM

Hmmm. I import FBX files from Maya all the time. Not sure I get the problem. If you are adding the imported fbx to an existing prefab...first put the prefab in the scene ( if not already there) add the model and hit "apply" in the inspector (top right). if you don't hit "apply" the added mesh will not be saved into the pefab, and if the prefab is NOT in the scene ( you are dragging the mesh into the prefab while still in your project folder) the "apply" button is unavailable. If you simply want the imported object to be a prefab , put it in the scene then drag into prefab folder. When I import an FBX and put it in the scene, then do something to it ( like delete a useless mesh object ) I get a warning saying I am "losing prefab" which is odd because it isn't as I hadn't put it in the prefab folder and no "apply" button visible. Maybe 5.5 is different. I'm using 4.7 still

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avatar image GameC12 · Mar 12, 2017 at 05:51 AM 0
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Ok, thanks for your help. It worked.

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