Question by
unity_fXs8_NghsJ6ukw · Dec 18, 2018 at 09:00 PM ·
meshimagemeshrenderer
how to apply a full image to a mesh.
I have a map I want to apply to the top of the image so I imported it into unity then dragged it onto my mesh, which made unity generate a material. my problem is it doesn't apply the whole image it cuts some of it off. I found that changing the tiling improved it but there is a cap on how low you can go. so my question is how could I use an image to stretch over the mesh. below is what I currently have and the next is what I want
mappy.jpg
(210.7 kB)
kinda-workking.jpg
(133.3 kB)
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