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Question by hexagonius · Mar 01, 2017 at 05:27 PM · performancesettingsmeshrendererstripping

Need MeshRenderer settings be configured for each object?

With a couple of Unity version released the MeshRenderer became quite a few new options to setup. The default settings seem be using a lot of stuff by default. My question is:
Which of the settings need to be disabled manually because otherwise they would need resources I might not want?

What about Motion Vectors? Do I need to set every object to "Force No Motion" if there's no post processing effect making use of it because they render into a buffer otherwise?
What about Light and Reflection Probes? If there are none, is this setting doing anything?

Would be great if somebody could tell me that the defaults will be optimised behind my back.

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