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Question by siddharth3322 · May 28, 2019 at 12:07 PM · materialcolormaterialsmodelsmeshrenderer

Material Instance Created in Car Model Prefab

I don't know why my car 3d model's mesh renderer creating own instances of all materials when I spawn it using prefab. Please check below image for the same:

alt text

My environment models not creating own instances of materials but all cars models doing. I hope you are getting my point.

Here I am attaching an image for car model import settings:

alt text

So I want to stop these new materials instance creation process so I can do the following things:

I want to change car chassis color runtime so I have created material for this purpose. But after spawning of car model, it has own material instance created at runtime so color changing not get affected in this case and I want to solve this problem.

I have created another demo project in that this kind of situation not get created. There is no new instance of material gets created within mesh renderer.

car-model-12.png (115.5 kB)
car-chasis-materials.png (151.4 kB)
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