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Question by AVOlight · Dec 16, 2014 at 09:03 PM · c#meshdynamictriangulation

Dynamic meshes: Triangulation methods and Alternatives

Triangulation takes a lot of cpu time, which is especially bad if your rendering dynamic meshes every frame.

by dynamic, I mean meshes that can't just be recorded vertex data. e.g. some sort of vertex calculations will have to happen, whether that's triangulation or something faster

currently I use RageSpline and its fill Triangulator class which seems to be standard as it looks functionally the same as other Triangulator classes I've seen in other assets

anything on the asset store, or just suggestions on alternatives to triangulation are much appreciated

:)

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