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Question by hubert322 · Sep 14, 2014 at 03:03 AM · system.collections.generic

Using System.Collections.Generic;

Just a curious question.

using UnityEngine;

using System.Collections;

using System.Collections.Generic;

This is what I often show from scripts that have lists. Why do we need System.Collections when we have System.Collections.Generic?

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Answer by Eric5h5 · Sep 14, 2014 at 03:05 AM

Because Systems.Collections contains IEnumerator, which you use for coroutines.

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avatar image Eric5h5 · Sep 14, 2014 at 04:09 AM 0
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Of course, if you're not using coroutines in a particular script, then there's no reason to import System.Collections that I can think of. It doesn't hurt anything to have it there just in case, though.

avatar image Kiwasi · Sep 14, 2014 at 06:15 AM 0
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And I suppose to be totally obvious we should mention that Systems.Collections.Generic does not contain IEnumerator.

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Answer by Kiwasi · Sep 14, 2014 at 03:59 AM

This may not be super obvious, but including Systems.Collections does not automatically include Systems.Collections.Generic

You could do

 Systems.Collections.Generic.List<myClass> myList;

But that's a lot of unneeded typing every time you make a list.

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avatar image Bluntweapon · Sep 14, 2014 at 04:07 AM 0
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You actually cannot do the former. Unity is refusing to compile when I did it a few $$anonymous$$utes ago.

avatar image Eric5h5 · Sep 14, 2014 at 04:08 AM 0
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Yes, but the question was "if I'm importing System.Collections.Generic, what's the point of importing System.Collections?"

avatar image Kiwasi · Sep 14, 2014 at 06:12 AM 1
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Thanks @Bluntweapon. I had no idea if it would work or not. Will remove it from my answer.

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