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Question by
adrianks47 · Oct 09, 2014 at 05:18 AM ·
networkinglobbynetwork.instantiategroups
How to "network.instantiate" an object only in a certain group of clients.
I'm making a game that has a lobby before you enter the match. It is possible that some players be inside the match while others are still in the lobby, and i want to instantiate the objects only in those clients that already entered the match. How do i do that? And, can i do it using network.instantiate ?
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