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Question by cereale94 · Mar 20, 2020 at 12:58 AM · shadermesh3d modeltransparent shadercutting

How to cut or make transparent part of a mesh

From a series of DICOM file I can reconstruct the 3D model of the patience. I obtain a file .obj containing the patience's body.
For example I have a model composed by skin and lungs (see the attacched pictures to better understand the case). The model is unique, not separated in different parts.
What I aim to do is to create a scene where at runtime I can eliminate the skin (or more generally the external layer) cutting them from the mesh or simply making It transparent, so as to show only lungs (or more generally the internal parts).
Is It possibile?

img-20200320-012309-compress46.jpg (253.7 kB)
img-20200320-012216-compress15.jpg (129.9 kB)
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