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Question by 0tacun · Mar 22, 2014 at 01:03 AM · imagerenderorderflarelens

When are Lens Flares rendered?

Hi all, I would like to capture the light flares into my image effects, but I just don't know when they are rendered. Maybe after OnPostRender()? Should I use WaitForEndOfFrame?

Thank you for help, 0tacun

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Answer by supernat · Mar 22, 2014 at 04:27 AM

If you're using the standard light flares material, its render queue is 3000 in the Transparent queue. I don't know if lens flares are tightly integrated with the engine though. If so, you might have better success using a 3rd party plugin like Pro Flares. That way you would know it is using the standard render queue.

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avatar image 0tacun · Mar 22, 2014 at 12:33 PM 0
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Thank you for the hint!

I added in my shader Tags {"Queue" = "Overlay+1"} but it didn't relly work.

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avatar image supernat · Mar 22, 2014 at 06:34 PM 1
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$$anonymous$$aybe you can test how integrated into Unity lens flares are by creating a quad, assigning a renderer to it with one of the standard light flare textures, then assign the light flare material/shader.

I noticed when you create a lens/light flare in Unity, you Add Component->Lens Flare. But when you look at that game object, it has no shader, material, no renderer, which makes me think it is engrained into the Unity engine.

But if you look under the standard light flare directory, there is a shader and some textures in there, so you could conceivably build your own. If you build your own, and your post processed image takes it into account, then it looks like you'll need to either create your own fully functional lens flare or use Pro Flares or a similar plugin. Good luck!

avatar image 0tacun · Mar 22, 2014 at 07:35 PM 0
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Alright I'll be looking into this, thank you very much!

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